These are global effects, affecting each thief in the game. The Event Deck is there to make sure that each game is different. The most important are the Action Cards – the cards that players will use to set traps, lure guards, move silently, etc. There are only three types of cards in the game. These are a byproduct of playing certain grenade action cards by the thieves.įrom top left to right: Event card, District card, Action card, Special Action card. These are smoke and fire markers that affect spaces they are placed on. Occasionally, some actions will result in introducing certain effect markers into the game that stay on the board until the end of the current turn. There are also certain gains three different kinds of jewels – the red Emperors’ Jewel (the ultimate goal of every thief), green jewels (worth 2 Victory Points) and yellow jewels (worth 1 Victory Point). There are 10 types of these tokens, each with a different impact on the game.Ĭity tokens are not the only thing that the players will run into. Next come the city tokens, which represent various events that you can encounter during your nocturnal adventures. Blue, detailed figures are easily recognizable and will try to catch the thieves on every occasion. The first thing that the players will place on the board are guards. When the guards and jewels are placed on the board, every move will count.Ī view of the game board, with the guards (blue figures) placed on it. Players will move around the board using the overlay of interconnected spaces. The game board is divided into five districts and toned-down colors, inviting players to immerse themselves into the city, a hub of fervent activity for rich merchants, diligent burghers, resourceful inventors… and cunning thieves. The game is set on a game board representing Hadria, "Pride of the North," a glorious city – the most impressive and one of the richest places in the Empire. This helps to diversify the thieves even further, to give players a unique experience each time they play a new character. Together with the thief sheet also comes a special action card representing an "active" ability, which is different for each thief. The six characters are represented by thief sheets.Įach player will choose one character in the following cast of personalities: Jasmine, the Cunning courtesan Joanne, the Renegade captain Morius, the King of the Undercity Nikolai, the Accursed inventor Noiron, the Vengeful noble Zain, the Artful arsonist.Įach thief is represented in the game by a thief sheet, to which players can refer for that thief’s "passive" special ability. different characters, each with his own motivation, weaknesses and strengths. In Age of Thieves, players can choose among six arch-thieves who are - just as their name suggests – masters of shadows, mad geniuses, breakers of locks, and true artists of thievery. The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot wins the game, and anyone who stays inside Hadria when it ends will be caught and mercilessly thrown inside the city dungeon, and their names are erased from the annals of the omnipotent Guild. During the game players may use the unique abilities of their thieves as well as various action cards, which represent maneuvers, alchemical potions, or complicated devices inspired by visionary ideas of Renaissance inventors. Each player is a master thief about to commit the most daring burglary of their career. Hadria is a port metropolis located on the northern fringes of the mighty Empire. Age of Thieves: a board game of strategy and adventure.
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